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- #Naruto shippūden ultimate ninja storm revolution series
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It is a shame that the four player fights are isolated to the games story mode, or should I say “story” mode as this is the first Naruto game that really seems to almost ignore to story in the game to focus on the combat. Trying to rapidly switch targets in the midst of a heated battle is kind of a mess waiting to happen. Being surprised attacked from behind was commonplace, and when I tried to switch to fight, I was instead forced to target the guy in the corner halfway across the screen looking at the butterflies.
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Multiple fighters also creates the necessity of giving you some way to target who you want to direct your fists at, and unfortunately not all of the kinks were ironed out of the targeting system. The enemy AI is not particularly strong in these modes either, and there were multiple times where one of the fighters would be standing off by themselves, watching us fight like they never got the memo they were supposed to participate. Perhaps most annoying is the fact that you are unable to use your ultimate jutsus, team attacks, or other special maneuvers that always defined the single player combat, and it really sucks away some of the fun and spectacle of the fights. Multi-person teams can be formed, with the orbs earned in the first round carrying over to the next where a different character is controlled.Īlternating between fights and exploration is nice, but things end up dragging after a while as the whole thing isn’t as well constructed as it could be.
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While the first fight of the game is just a four person free for all, you are eventually allowed to recruit other characters in free roaming segments between the fights who can join you in combat. The one with the most orbs when time expires wins, and players can be knocked out of the fight if they take damage after they run out of orbs. Instead of how the fights in these games traditionally play out, you and three other fighters start each fight with a set number of orbs which can be knocked away from the other fighters by striking them repeatedly. Almost every character that even coughed one time in the background of a Naruto episode makes an appearance, and all of them have entered a fighting tournament to see who is the best in the world. These four person fights are a major focus of the World Tournament mode, which is sort of the main attraction for single player.
#Naruto shippūden ultimate ninja storm revolution series
Even with these additions, combat can still get a bit button mashy as the combo system still isn’t as clever or sophisticated as in the best fighters.įour players battles are introduced for the first time in the series, although the 1-on-1 combat the series is known for is still a major component. Perhaps the focus is a bit too heavily on these new elements, however, as they can be absolutely devastating at times and one slip up can result in losing half a health bar. The new focus on guard breaks and counters put some actual strategy into the combat, and the tried and true strategy of mindlessly dashing and attacking is almost certainly going to get you killed. The combat has undergone some fairly important changes, and for the first time the semblance of an actual competitive fighting game and not just a fan-service button masher can be seen. Some much needed tweaks and all the fan-service you can possibly cram into one game, however, make this the Naruto title to own and the most enjoyable title in the Storm series to date. No need for long time fans to worry, however, as this is still largely the same experience you have come to know over the past decade now. Thus, it is somewhat refreshing that Naruto Shippuden: Ultimate Ninja Storm Revolution actually makes some fairly significant changes to the standard formula. Naruto has always been good at taking the previous game in the franchise, slapping a new coat of paint on it, and pretending it is totally a new game because, hey, we’re going to buy it anyway.